![]() Taking it to its extreme, imagine having a 2300 culture, 2300 population culture building when you're in chapter 1. If the event prizes were the same regardless of what chapter you were in, that would inherently either make them worthless to those were were very advanced (which would prompt complaints from those players), or extremely, game-breakingly powerful for those who weren't at that point yet (which, again, would prompt complaints from higher players). One wonders why there is so much negative backlash when a continued pattern of poor thought process and planning is evident. So not only is this event more friendly to the diamond buyers to speed their way to moon splinters and chests faster, now you are unfairly treating players who are new or not as developed as others by making a differential in the statistical value of the rewards. In the city planner site, if you go to build one of these buildings, there is a drop down menu to select the chapter you are in. Same applies to the daily building reward though there is no flag/ banner visible. This changes depending on what chapter you are in. When you have the Solstice window open in your game, if you hover your mouse over the grand prize buildings, you will see a chapter flag/ banner in the upper right of the description. You'll find all the rewards from Summer Solstice there.Īfter some close observations, I found out that the population and culture of the daily and grand prize buildings vary depending on your in game chapter progression. Once your city is laid out or loaded, click the build icon, then click events tab. this is a city planning web site for Elvenar, it is up to date including chapter 8 and the daily and grand prize rewards from the Summer Solstice event. ![]() Well, I just figured something which just might make even more people angry and might make them quit playing the game.
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